At the start of combat, shuffle 1 Regret into your draw pile. This was an interesting run. 1 Energy | Deal 2 damage 4 (5) times. QoL: colored map, colored powertips, highlight path, minty spire, optimize the spire, relic stats. I found Inflame in comparison to Spot Weakness very weak overall. If I. At the end of your turn, gain 1 Weak. Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. What we think of Twin Strike. Community content is available under CC-BY-SA unless otherwise noted. Strike. I kinda think rookies could try the very “rigid” strats and then begin to understand it's not possible to get such decks every game, and will improve by mixing them up. Effect+: Deal 8 damage. Upon upgrade, it gains 8 damage. Spot Weakness and two strikes to reinforce that we made the correct card reward choice XD . 1 Energy | Exhaust all non-Attack cards in your hand and gain 5 (7) Block for each. Offering supports this plan of attack better than feed or immolate, since you could theoretically draw into whirlwind on turn 1 with 6/4 energy and output. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). When the player is Weakened, they deal 25% less damage with Attacks. not really that useful for most common battles. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Upgrading Reaper increases the damage dealt per enemy from 4 to 5. B) Make effects like Weaken last longer. hey! I did see some other posts about Spot Weakness bugs. Members Online And always look at some point for scaling whether strength through demon form, limit break, spot weakness, or through barricade+body slam. Corruption is good because it lets you get out your skills faster. The Defect has a lot of 2+ cost cards. It grants 5 Block, then deals 5 damage (7 Block and 7 damage when Upgraded). It has a burning blood relic and strong defense too. Juggernaut 2 Cost Uncommon Ironclad Power Whenever you gain any amount of Block, deal 4 damage to ALL enemies. I then applied. I very rarely pick this card personally. Enemy has attack numbers above. Jul 20, 2018 @ 12:51am Buffer is a power specifically to stop you replaying it without getting. Uncommon: Armaments: Skill: 1: Gain 5 Block. that increase your strength and cards like Heavy Blade, Sword Boomerang, Whirlwind, and Pummel that scale with strength. Thunderclap is a fairly unremarkable card due to the fact that it only applies 1 vulnerable. Add in cleave, Immolate, or sword boomerang for group killing, inflame or spot weakness for more strength, and enough defense or revival to survive the heart, and you are all set. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Minimal size deck (6 cards or less, although some relics will let you have more) with Bash, 2+ Dropkick, and Rage. orb build or ginger relic go for gold. Sonserf369 • Additional comment actions. This is the Ironclad's Strike card. • 7 mo. Spot Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. Penticton, in the interior, is about a five hour. If the selected enemy's attack has some extra. Slay the Spire Indie game Roguelike Gaming Role-playing video game. Deal 6 damage. Add 1 Shiv to your hand for each card discarded. Note you can use Flex into Limit Break to double strength, but you keep the bonus from Limit Break after Flex wears off. This card is possibly a reference to. Compare with "spot weakness" adding more strength for less energy and no other cost. The more cards you draw each turn the smaller the variance and the higher the chance that you draw adequate cards. ago. Quite fun but makes the game slot easier. Daily Slay the Spire. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Upon Upgrade, it becomes free, essentially giving it a net total of 2 Energy per play. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. First turn of the round. It's kind of like removing 2 cards, with upside of card selection, and hand size for cards like [ [Fiend Fire]] and downside of turning off [ [Pommel Strike]] etc, and Time Eater/Beat of Death/Hex. Enemy has attack numbers above. Yea, the run was virtually won in Act 1. Today on Slay The Spire, we discover that the weakness was me. ago. Theoretically I like it, because the ironclad doesn’t have that many sources of weakness, and also has energy issues so the 0 cost is nice. I then applied. It costed 1, and you picked 1 card in the hand to exhaust. Be aware that Thunderclap can work with cards like bash by extending the duration of vulnerable without requiring damage on. 78 terms. Not my favorite card, but it works in some decks (Snecko Eye, Anger, Dead Branch). Exhaust. Cryten. Every Card, Character, Relic, Curse, Event, Enemy and Potion in Alphabetical Order. But since I also was interedes in how cards got changed, I have seen the old version. Upgrade a card in your hand for the rest of combat. For example I beat A14 with: Brutality, Limit Break+, Disarm+, Ghostly Armor+, Shockwave+, Spot Weakness+, Body Slam+, 2 Shrug It Off+, 2 Shrug It Off, 4x Defend, Finesse, 2x Madness+ and 4x Bite. This card has that in spades. Spot Weakness 1 cost +3 strength, upgrade to +4, on condition of enermy attack (70%+chance in battle, against multiple it is 100%), and is reuseble! Inflame, 1 cost +2 strength, upgrade to +3, NOT reusable, can NOT even get back with exhume as it is power. Weekly Patch 21: Channel Lightning Immolate card buff: Adds a Burn to. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). First turn of the round. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Enemy has attack numbers above. r/slaythespire • Daily Slay the Spire Discussion (248/696): Fire Breathing. 1 Energy | If the enemy intends to attack, gain 3 (4) Strength. ago. Recommended Character: Ironclad This trophy can be accomplished very easily with the Ironclad due to the Limit Break+ [Skill: Double your strength] card. RELATED: Slay The Spire Mods That Make The Game Even Better. Find it here: Weakness - Uncommon - Ironclad Skill Energy: 1 If an enemy intends to attack, gain 3(4) Strength. Uses Taunt every 4th turn. Their cards allow them to avoid combat altogether or dispatch enemies quickly and without fuss. There is more wiggle room on this than you might think. Spot Weakness: Skill: 1: If an enemy intends to attack, gain 3(4) Strength. Not playing Pact this turn. It just runs out of steam too fast and your deck gets stacked with wounds and licks. Broken on chad. Cleave is a good pick very early on, floor 1 through 6-7, especially if you've decided you're going to do a lot of hallway fights in Act1, as the hard pool includes a lot of fights vs. Sure, it's busted, but the game is better because of it. It's slow but if you get it from the Act 1 boss or early in act 2 you don't have to clog your deck as much with other sources of strength like flex, spot weakness, and inflame. My STR went from from 3 -> 6. Whirlwind + Strength or boosted Energy is devastating. Juggernaut Ironclad Rare Power. Enemy has attack numbers above. First turn of the round. If the exhausted card was a Curse or Status, it dealt AoE damage (I think 10). My STR went from from 3 -> 6. I don't usually run exhaust decks with the Ironclad, but this card is just fantastic on them. Jan 19, 2018 32 Dislike Share Save cKnoor 17. Battle stance shouldn't be your only draw to begin with. Members Online 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. A deck without one of these two methods seems to lose steam as the fights get longer. Deceive Reality. Probably Lagavulin and Gremlin Nob - no matter how good your deck is (and at this point, it's probably not very good since they're act 1 elites), you take lots of damage because you basically have to race them, and can't block very often. . Spot Weakness too overpowered against Inflame. Upgraded Limit Break, which doubles Strength and is NOT exhausted. Box will probably give you either draw or exhaust, which will let you start the infinite, while pyramid lets you start an infinite turn 2 when your deck has 9 cards or less. ::CA-1. With ironclad having less block game than the other characters, he subsequently gains much more value from damage mitigation like weak or strength down. If it's not, analyze how likely it is to draw spot weakness in the first place, or have cards like inflame as a backup. This was just a weird, very clear issue. I kinda think rookies could try the very “rigid” strats and then begin to understand it's not possible to get such decks every game, and will improve by mixing them up. It also shares the weakness of many powers, in that playing it does not benefit you until the next turn. So choosing this after act 1 is pretty risky because of those nasty "normal" fights in act 2. An infinite combo is a setup that allows you to keep playing the same cards forever in a single turn, either spending no Energy or continually regaining the energy used. First turn of the round. The general answer to your question is draw. Add a copy of this card into your discard pile. Works well with Pummel, upgraded Heavy Blade, Sword Boomrang and Reaper. hey! I did see some other posts about Spot Weakness bugs. Both the player characters and many enemy types are capable of gaining Strength. And I want to point out how much Snecko loves adding. Slay The Spire Silent Tier List (2023) Slay The Spire’s Silent class is all about stealth and efficiency. 2. "I can spot weakness," I tell him, "and you are not weak. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. 5 damage, and sts typically rounds damage up. hey! I did see some other posts about Spot Weakness bugs. The weakness is a way harder punish than the +1hp face is good. Freighnos • 4 yr. All 4 Ironclad strategies described below are powerful if done correctly. Slay the Spire. I'd add that Silent weakness with Paper Krane is especially strong at handling the boss, and Go for the eyes is worth picking up for this boss alone. But yeah on hallway fights it's a bit underwhelming. Damage increased. hey! I did see some other posts about Spot Weakness bugs. Plus if you have something like Spot Weakness, Inflame Footwork, etc. Slime Boss can overcome the plated armor easily, and the battle might make you face up to four enemies who can reach hit like a truck. Additionally, if you do have power independent scaling, such as Reprogram+ or Spot Weakness + Reaper, the Awakened one is usually just. It removes 2 Strength from the enemy, and then Exhausts. Theoretically I like it, because the ironclad doesn’t have that many sources of weakness, and also has energy issues so the 0 cost is nice. Getting 2/1 vulnerable. Day 1 Patch Dropkick, Fire Breathing, and Shockwave portraits weren't. The Ironclad is the first class you'll use in Slay the Spire and is simple to come to grips with. and the cards that synergise with them. An upgraded Inflame gives you only one less strength than Flex+, and it’s value is permanent, for the cost of only one energy. Who Needs Relics Achievement. Thanks for the advice! a) b) As the title says, it's primarily for very beginners who barely knows what card to pick for a specific combo. Members Online. Fantasy. Spot Weakness too overpowered against Inflame. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. ::SA-1. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Getting Immolate isn't an instant win, but it's going to feel great every time. All in all, devs made an excellent change to this card in my opinion, now it's a lot more versatile and flexible in more decks than it was before. Ethereal. Other decks can work as well. Shockwave is a Skill card for the Ironclad. I got all 3 metalicise upgraded, anger, spot weakness and disarm. You can now gain Strength at Rest Sites. When an enemy is Weakened, they deal 25% less damage with Attacks (40% less with Paper Krane). First, it offers a variety of attractions that caters to everyone from local heritage and aboriginal attractions. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Block: Barricade/Calipers + Blockade. I don't think it's a must-pick card (if you have tons of strength as Ironclad then any old attack will do just fine), but it is still quite strong. But usually it is quite bad. When I started playing, it already had the effect it has now. As a Common card, it can be found as a reward after combats. Impact of BC & Canadian Politics on Social, Economic, Health, Education, Environment, Employment issues by Liberals, Green Party, NDP, & ConservativesCheck White Spot in Terrace, BC, 4620 Lakelse Ave on Cylex and find ☎ (250) 635-8. The issue is avoiding damage is the entire point of Slay the Spire, so you're immediately missing the point by even glancing at this archtype. Cards that combine drawing cards with discarding for better cycling. Weekly Patch 1: The First of Many! Falling Event can now hit Strikes. Bonus damage from Strength is added to the calculation first before other modifiers such as Vulnerable, Weak, Wrath, or Divinity. Bludgeon features a good energy-damage ratio, with nearly 11 damage per energy before being upgraded, and 14 when after being upgraded. Cost: 0 Energy Edit: 1 -> 0 Energy and upgrade stats, corrected by u/Charb-izard. Slay the Spire. Again, in my experience, most often achieved through some combination of Inflame, Spot Weakness, Limit Break or Demon Form. Ironclad doesn't have much of it so it's nice to work into your deck. Snecko Eye: Worth building around in advance. Poisoned Stab ++ - Applies 1 Vulnerable. Strategy on Hero's Strengths. I'd argue that a good player can beat ascension 0 even with very bad luck without trouble. Inflame is a Power card for the Ironclad. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Upon upgrade, the Weak effect is applied for one more turn. Very solid pickup. Then there's the All for One shenanigans. Ironclad Pain build. So that is all for our guide on Slay The Spire Tier List. Once you do this you unlock the next difficulty which layers on a. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Pray for Neow for a good relic. if you try to play to the card's "strengths" what you end up doing is leaving yourself incredibly vulnerable to bad draws and just outright dying before you get a chance to play it. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Inflame, Spot Weakness, Demon Form, Limit Break) you can hit like an absolute truck with Ironclad. Deal 9 (12) damage. Whenever an enemy dies, transfer any Poison it has to a random enemy. . A single inflame+ or spot weakness or the boot and you deal 20 damage at 1 cost, beating or tying all 1 energy IC attacks, and upgraded you do 25 damage. Share Save No views 1 minute ago Game : Slay the Spire Character : Ironclad Ascension : 20 Slay the Spire is developed and published by Mega Crit Games. The Dark Embrace buff is stackable, so playing multiple copies will draw more and more cards for a single card Exhausted. Barricade and exponential strength. If we don't draw spot weakness on turn 1 against hexaghost, we should easily win that fight, probably killing before the scary 9x2 hit on turn 7 when stone calendar procs. Pommel strike is a very good card for. Upgrade feels a tad underwhelming, however, but that's just the way it is for some cards. • 1 mo. Either is fine. Backflip is good if you have extra energy you can't seem to spend or need to cycle to key cards. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games…When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. hey! I did see some other posts about Spot Weakness bugs. You don't get an option in the matter, because there is no grander goal. It has unimpressive damage and is only powerful when paired with another aoe card on the same turn, which can be hard to execute. Great deck cycling. Necronomicon is a Relic obtained through the Cursed Tome Event. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by Best Top New Controversial Q&A Add a Comment. Searing Blow (if using this deck, also, the only other cards you need are double tap and whirlwind) > Whirlwind > Heavy Blade or Perfected Strike (only if using the respected deck) > Clash = Spot Weakness/Inflame > Card Draw (Offering/Battle Trance) > Bash > Block > Strike. the most reliable strategy for blocking against the heart is to abuse exhaust + fnp as fnp block ignores the frail debuff as well as the beat of death. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). ago. Currently available. Innate. One of the best reworks in 2. At the start of your turn, draw 1 card and discard 1 card. Sword Boomerang is an Attack card for the Ironclad. . 4. Yes they exhaust, but it allows you to ramp up so quickly that you don’t necessarily need to play them more than once. 179K. Vancouver puts you within two hours drive of vast amounts of climbing, centered on but not limited to Squamish. I always wondered why Immolate card got that name. When HP drops below 50%, uses Anger the next turn. Stacks of Weak only increase the. But since I also was interedes in how cards got changed, I have seen the old version. Immolate is a great example of imbalance in game design. Clash is an Attack card for the Ironclad. As an Uncommon card, it appears as a reward for combat, although less often than Commons. Mechalibur • Additional comment actions. I played Spot Weakness. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Deals an additional 2 (3) damage for ALL of your cards containing "Strike". If you get a broken rare like Corruption or Feed then pick it, but it's pointless to draft cards expecting a specific rare to appear. Slay the Spire is a deck-building card game about careful attack and defence. Select cards that work together to efficiently dispatch foes and reach the top. My STR went from from 3 -> 6. kaosmark2 • Eternal One + Heartbreaker. The importance of jax in a strength or shiv build cannot be. Pyramid: strong in general and spot weakness and berserk both get a lot better with it. But since I also was interedes in how cards got changed, I have seen the old version. When the enemy dies, deal damage to ALL enemies equal to its max HP. Hexaghost really likes the number 6 but if you have a constant source of weak, this might be a good potion. Slay the Spire. Corpse Explosion is a Green attack card in Slay the Spire. Deal 3 damage to a random enemy 3(4) times. It would better to get four blocks and an attack, or even just four blocks and a Spot Weakness so your strength carries over to the next turn. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). But since I also was interedes in how cards got changed, I have seen the old version. It really needs an upgrade though, plus the fact that it takes up one of the cards in your hand gives you less attacks to play, thus giving you less block, thus making this card worse. Spot Weakness is a beautiful offensive tool for the Clad. Reckless Charge+ card nerfed damage by 1. ::US-1. Spot weakness is worse vs. 6 Spot Weakness 4/12 No. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Enemy has attack numbers above. F3: Cleave or twin strike are both good options here. For the ironclad, you might take a cleave, or a whirlwind, or a spot weakness, or an inflame in act 1. 1. I always wondered why Immolate card got that name. My STR went from from 3 -> 6. Things like Demon Form, Limit Break, Spot Weakness, etc. I played Spot Weakness. Dynamic Deck Building: Choose your cards wisely! Discover hundreds of cards to add to your deck with each attempt at climbing the Spire. Easiest build for ironclad is str staking - either Limit Break+, or Demon Form, and then add Heavy strike. It’s either 27 damage with the 3 strikes or (Spot makes each strike do 9 base damage, vulnerable makes it do 13, then 13x2 is 26) 26 damage . If you're considering choosing collar you should check how. If you're considering choosing collar you should check how. It's a tough card to start off early though as it comes in at an expensive 3 energy cost. Upgrade a(ALL) card(s) in your hand for the rest of combat. This is hopefully different, but at least not specifically related to those (as they seemed to be specifically "speed run" issues). 0% confident you mentioned Spot Weakness in your post. Additionally, the average run is a lot longer than in StS, though the actual combat and deckbuilding mechanics are fairly similar. When you get into combat with let's say the Book of Stabbing or any enemy that you know will attack the first turn, and you use Spot Weakness on it in the very first second before the damage numbers show up above the unit, it will say that THE TARGET IS NOT INTENDING TO ATTACK, and not giving you the Strength bonus it should, since the Book of. While intimidate can be good once you have a lot of multi-hits or things that hit all enemies like cleave, being able to snag a card from discard is extremely powerful and can really help set up your next turn. Focus on taking things that let you scale up -- the two usual 'packages' of scaling are. Hopefully the timing for this one is a bit better! Still no report on whether u/SkatesMcGates is doing their own thing or not, so I guess I'm the discussion/debate/poster guy for as long as there's anything to talk about. Slay the Spire Indie game Roguelike Gaming. hey! I did see some other posts about Spot Weakness bugs. Before pursuing my majors in a university (right now in A-levels), I want to spend time exploring and reviewing the latest technology. It really needs an upgrade though, plus the fact that it takes up one of the cards in your hand gives you less attacks to play, thus giving you less block, thus making this card worse. Rampage actually has terrible scaling, a thin deck with spot weakness+ is about as effective on its own, scaling wise. "Whatever comment is most upvoted in 24 hours is what we’ll do. Enemy has attack numbers above. Ethereal. [/quote] You seem to be mixing up rarity of cards and efficiency. Weekly Patch 42: Reboot. This relic can be triggered on an X card, so long as it consumes 2 or. mathees Ascension 20 • Additional comment actions. timmytrieshard. If you have drafted a good deck, and have useful relics, you should be able to outblock them and deal damage with body slams. Dark Embrace is a Power card for the Ironclad. I love this card. Feel No Pain is a Power card for the Ironclad. Barricade is a fairly significant card if you've got the defense cards. Box may also get you some sort of scaling/block that you'll need if you're unlucky enough to get snail (eg shrug it off, spot weakness, limit break w/ a str relic). Sometimes ironclad can just get screwed on block selection and you need to learn that sometimes going all in is the best bet otherwise I always recommend 1 clothesline/uppercut and or Shockwave+ for reliable. Slay-by-Comment Season 2 Day 41: I considered just taking them, but then I’d have to throw myself in Claw Jail. Add a copy of this card into your discard pile. But since I also was interedes in how cards got changed, I have seen the old version. Apply 4 (Upgraded: 7) Poison and 2 Weak to ALL enemies. 观察弱点( Spot Weakness ) 是 杀戮尖塔 中 铁甲战士 的一张 技能牌 。. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android. F4: Metallicize was a good pick. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. F30: 52/121hp dexterity potion Triple Slavers again. It is much better later in the game. fandom. Spot Weakness 1 Cost Uncommon Ironclad Skill Increase the base damage of your hand's Attack cards by 2 for this combat. I've only drafted this card twice. Hammer: more energy is always good with whirlwind and shockwave, and none of the cards you have are desperately needing an upgrade. Slay the spire is a game about learning the cards/strategies, being efficient with what you add to your deck and learning the enemy patterns. The benefit of spot weakness is that it can be played multiple times in a single fight, unlike Inflame. Enemy has attack numbers above. But since I also was interedes in how cards got changed, I have seen the old version. The benefit of spot weakness is that it can be played multiple times in a single fight, unlike Inflame. Meaning it catches up and overtakes that card on turn 4. Finished ascension 20 with ironclad (minus the heart), about a week ago. Act 1: You should be choosing riskier paths (at least 2 elite fights) to pick up relics and stronger. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. 1x inflame (can be replaced by spot weakness) 2-3x flex (upgraded if you can) 1-2x sword boomerang (upgraded is good, but not required) at least 1x limit break+ (as many as you can get, but add more sword boomerangs too) 1-2x true grit 1x battle trance a bunch of card removals on strikes, but leave most of the defends there. 1 Energy | Deal 3 damage to a random enemy 3 (4) times. I very rarely pick this card personally. I arguably want to play Spot Weakness and Double Tap multiple times in some fights coming up, though the double tap does like being free. I also forgot that you can plan out your actions as long as you want, and then just quit and restart to do them as quickly as possible. The power status symbol looks like a spiked shell from Mario Kart. it's really powerful but the setup is annoying. I mean many cards can be used to win with. No. Also has a strong upgrade. Slay the Spire Indie game Roguelike Gaming Role-playing video game comments sorted by. Body Slam is efficient in that it scales with your Block-generating cards, and becomes more effective as your Block generation becomes more efficient. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Iron Wave is a very efficient card, effectively a Strike and Defend rolled into one. When I started playing, it already had the effect it has now. 2. Patch V2. I played Spot Weakness. So id probably take inflame even though spot is a much better card. ago. I played Spot Weakness. Reaper is a Rare Attack card for the Ironclad. It can have combo with dual wield, but they do not often come in the same turn. i've had perfect poison build decks, amazing shiv. It deals 12 damage, and applies Weak for 2 turns. It deals 3 damage to random enemy 3 times. It is also worse than spot weakness imo because SW is a permanent upgrade (conditional) while flex is temporary and requires attacks to be drawn with it. See full list on slay-the-spire. Oh and start with meows lament of course. Gain 4 (Upgraded: 6) block. When Upgraded, it instead deals 10 damage and draws 2 cards. If you suddenly get vulnerable on the turn when gremlin leader decides to attack, or the second turn of act 4 elite fight, you can be dead. 6K subscribers Slay the Spire is a roguelike with a deckbuilding mechanic, it's currently in early access on Steam. Reaper must be used in a strength build. So with that effect, the. 1 / 4. Demon Strength. Slay-by-Comment Season 2 Day 27: Yesterday I learned the Slaver’s net disappears when they use Entangle. First turn of the round. Spot weakness is a decent source of instant strength and its conditions are easily met. As a Common card, it can be found as a reward after combats. Edit: In case it wasn't implied/obvious - ignoring the energy cost, Heavy Blade is easily better than Boomerang, but 2 energy vs 1 energy is a massive difference that the power of HB. It does provide some of his strongest aoe damage. It's pickable given your deck, but not as good as Wraith Form and Burst. Between mutagenic. 1 Energy | Deal 3 damage to a random enemy 3 (4) times.